Sniper Elite: Resistance - All Or Nothing

Another level I did in Sniper Elite: Resistance. This is the final, epilogue level, called "All or Nothing". It was an interesting challenge, as my Environment Art was closely seen through cinematic and cut scene cameras. As such the work I did had to look great not only during gameplay, but through the cinematics as well. You can see some of that in the final image in this album.
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Tools used were Blender and our proprietary game engine Asura.

Credits:
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Rebellion:
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Ric Turner – Head of Art
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Martin Carter - Studio Art Lead
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Jay Malhotra - Environment Art Director
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Art Team: Aaron Callander, Bryn Williams, Chi Loon Tang, Chris McWilliam, Frank Bowtell, Jacky Chim, Jade Mouflier, Jamie Johnson, Julianna Ip, Lewis J Barnett, Mingyo Choi, Paul Wright, Peter Dimitrov, Phil Cockburn, Rory Piper, Sam Buchanan, Sam Hipwell, Simon Richards, Steve Cronin, Simon Ible, Forrest Pando, Delainey Ackerman, Chris Watts, James Morris, Zak Lloyd, Pablo Sedano
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Beck Shaw - Lead Level Designer
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Wushu:
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Lee Peers - Art Lead
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Art Team: Jez Ramsay, James Dalton, David Holt, Mark Hurd, Anthony O'Sullivan, Christopher Riley, Alex Brown, Ben Cooney, Alex Nita, Nathaniel Hughes, Thomas McCahey, Joel Pattie, Neil Roberts, Aaron Sahabandu, Connor Wakes, Stuart 'Triff' Trevor, Bogomil Urukov, Robert Richie
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Sam Pace - Lead Level Designer

Shot from the middle of the work vs one by the end of it (though there were few small tweaks after too).

Shot from the middle of the work vs one by the end of it (though there were few small tweaks after too).