Sniper Elite: Resistance - Collision Course

Here is some of the work I did in Sniper Elite: Resistance. The broken dam of the level “Collision Course”.
My main responsibility in this level was creating the art for the broken dam itself. I worked closely with Martin Carter and Ric Turner who art directed its visuals, while I constructed and created it in 3D and in the level.

Tools used were Blender and our proprietary game engine Asura.

In this level I also worked and polished lots of the zones, buildings and set dressings around the broken dam. Large part of those were created by Wushu, while I did the polish pass, metrics refinement and set dressing refinement.

Credits:

Rebellion:

Ric Turner – Head of Art

Martin Carter - Studio Art Lead

Jay Malhotra - Environment Art Director

Art Team: Aaron Callander, Bryn Williams, Chi Loon Tang, Chris McWilliam, Frank Bowtell, Jacky Chim, Jade Mouflier, Jamie Johnson, Julianna Ip, Lewis J Barnett, Mingyo Choi, Paul Wright, Peter Dimitrov, Phil Cockburn, Rory Piper, Sam Buchanan, Sam Hipwell, Simon Richards, Steve Cronin, Simon Ible, Forrest Pando, Delainey Ackerman, Chris Watts, James Morris, Zak Lloyd, Pablo Sedano

Beck Shaw - Lead Level Designer

Wushu:

Lee Peers - Art Lead

Art Team: Jez Ramsay, James Dalton, David Holt, Mark Hurd, Anthony O'Sullivan, Christopher Riley, Alex Brown, Ben Cooney, Alex Nita, Nathaniel Hughes, Thomas McCahey, Joel Pattie, Neil Roberts, Aaron Sahabandu, Connor Wakes, Stuart 'Triff' Trevor, Bogomil Urukov, Robert Richie

Sam Pace - Lead Level Designer