The Scarlet Pocket - Breakdown Assets

https://www.artstation.com/artwork/XJmvm0

"The Scarlet Pocket" is my newest diorama that I've lately worked on. I wrapped it up the other day and decided to share it with you. I'm thinking that the red portal takes us to another "pocket" but this time around a much larger piece of land. I'll be working on that next.

This project was an exercise in stylized art. I love art like that but hadn't sat down to finish anything in this style. Not since my first job in the industry, years ago, where I worked on stylized projects.

My main inspirations are games like World of Warcraft and League of Legends. I wanted to borrow their art style while creating something of my own. I hope you like it.

All of the art seen here is hand created by me. No genAI was used at any part of the pipeline of their creations.

Special thanks to these artists who gave me feedback and encouragement a long the way:
Sophie Deschamps, Jacky Chim, Phil Cockburn and Mingyo Choi.
https://www.artstation.com/sdess
https://www.artstation.com/robotchickenlegs
https://www.artstation.com/philcockburn
https://www.artstation.com/lillian3d

Also a reminder: I have made two devlogs on the making of this artwork, over on YouTube. Find it here:
https://youtu.be/AH2n0aXSa7w

All hand painted in Photoshop.

I made different colors by reusing my material shader and Niagara particles work.

The portal art is hosted in a custom blueprint that has an Enum that can switch the surface material and the Niagara VFX. I've created a few colors one can pick from.

You can actually go into the portal and it will teleport you to another portal location in the map. I documented the creation of this system in a step-by-step Blueprints and art tutorial over on my YT channel.

Timelapse of hand painting the sky texture. View is from UE5 but the painting was done in Photoshop.

I made two devlogs on how I approached creating the art.

I'm most likely going to make a few more so I can showcase the creation of the diorama from start to finish.