Sniper Elite: Resistance - Mud and Thunder - Part 3 - Props

The third album for this map showcases some prop work and behind-the-scenes screenshots.

Mud and Thunder is a DLC level for Sniper Elite: Resistance that I had the opportunity to work on. The zones you see in these screenshots were fully my responsibility. This map was the first one I worked on as a Senior. It was lots of fun.

Other parts of the map (outside of these screenshots) were responsibility of my amazing colleagues:
Phil Cockburn - Senior Environment Artist.
Julianna Ip - Junior Environment Artist.
https://www.artstation.com/philcockburn
https://www.artstation.com/juliannaip
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Unlike our other maps in Resistance, this one was fully made in-house, at Rebellion. Julianna, Phil and I had lots of creative freedom and the opportunity to create the spaces from scratch. Direction and feedback through it all was provided by Martin Carter.

Tools used were Blender and our proprietary game engine Asura.

Credits:

Rebellion:

Ric Turner – Head of Art

Martin Carter - Studio Art Lead

Jay Malhotra - Environment Art Director

Art Team: Aaron Callander, Bryn Williams, Chi Loon Tang, Chris McWilliam, Frank Bowtell, Jacky Chim, Jade Mouflier, Jamie Johnson, Julianna Ip, Lewis J Barnett, Mingyo Choi, Paul Wright, Peter Dimitrov, Phil Cockburn, Rory Piper, Sam Buchanan, Sam Hipwell, Simon Richards, Steve Cronin, Simon Ible, Forrest Pando, Delainey Ackerman, Chris Watts, James Morris, Zak Lloyd, Pablo Sedano

Beck Shaw - Lead Level Designer

This asset was collaboration with Phil.

This asset was collaboration with Phil.

The building set dressing and art here was done by Phil Cockburn.

The building set dressing and art here was done by Phil Cockburn.

More of the prop, seen in context, used by Phil.

More of the prop, seen in context, used by Phil.

The initial spaces seen here were designed by Chris Palmer.

The initial spaces seen here were designed by Chris Palmer.