Here is another level I worked on in Sniper Elite: Resistance. This is mission "Dead Drop".
My main responsibility in this level were art polish, rework on some parts, general visual improvements. I worked closely with Martin Carter who had done waves of feedback for the base work on this map, which was created by our partners at Wushu. I worked on top to refine and help take further the art, as well as match it all to any new Level Design requirements that came from that department too (and as such required tweaks in our art).
Tools used were Blender and our proprietary game engine Asura.
Credits:
Rebellion:
Ric Turner – Head of Art
Martin Carter - Studio Art Lead
Jay Malhotra - Environment Art Director
Art Team: Aaron Callander, Bryn Williams, Chi Loon Tang, Chris McWilliam, Frank Bowtell, Jacky Chim, Jade Mouflier, Jamie Johnson, Julianna Ip, Lewis J Barnett, Mingyo Choi, Paul Wright, Peter Dimitrov, Phil Cockburn, Rory Piper, Sam Buchanan, Sam Hipwell, Simon Richards, Steve Cronin, Simon Ible, Forrest Pando, Delainey Ackerman, Chris Watts, James Morris, Zak Lloyd, Pablo Sedano
Beck Shaw - Lead Level Designer
Wushu:
Lee Peers - Art Lead
Art Team: Jez Ramsay, James Dalton, David Holt, Mark Hurd, Anthony O'Sullivan, Christopher Riley, Alex Brown, Ben Cooney, Alex Nita, Nathaniel Hughes, Thomas McCahey, Joel Pattie, Neil Roberts, Aaron Sahabandu, Connor Wakes, Stuart 'Triff' Trevor, Bogomil Urukov, Robert Richie
Sam Pace - Lead Level Designer