Since starting work full-time I haven't had much time for personal projects. Here is one I managed to do in my free time the last few weeks.
I wanted to have my hands at creating some 3D base and then paint some concept variations on top of it. I arguably took it to a more detailed level than just block out with the 3D, but it was too fun to stop.
Kitbash pieces for the basic shapes of the structures and landscape are all mine (made in Maya). The rock and flower used around the scene are from Quixel. The flower is heavily modified garlic (though imagine it something else in the concept : P). I masked its petals and made a custom shader to make it glow. To add some variety and dimension to the glow, I used one of the channels from the normal map as well.
Personal work.