I'm happy to finally share with you my new environment, The Neon Graveyard. It's an original idea, assembled in Unreal with models made from scratch in Maya and Zbrush. Textures are my own as well, materials created in Designer and then objects are textured in Painter.
As far as the idea goes, I really wanted to go towards a sci-fi project, for a change from my last project (The Animal Shrine). I had a few weird ideas circling my mind and as such I decided to go towards the techno noir and cyberpunk.
I'll upload a second gallery soon, just to show you all of the models, materials and things I've created in a more of a break-down type of deal.
If you want to know the sources of my ideas, or how I developed this, you can head to my blog here on Artstation, where I actually documented the whole process of making this into 8 blog posts.
Last thing I would like to mention, is that this project was also created for a Thesis in Bachelor of Games Design at UCLan, Preston, UK.
Assembled in Unreal Engine 4.
Enjoy.
Showcase video: The Neon Graveyard - A Cyberpunk Game Environment
Development time-lapse. Around 300 screenshots put into a 2 minutes video.