The Neon Graveyard

I'm happy to finally share with you my new environment, The Neon Graveyard. It's an original idea, assembled in Unreal with models made from scratch in Maya and Zbrush. Textures are my own as well, materials created in Designer and then objects are textured in Painter.

As far as the idea goes, I really wanted to go towards a sci-fi project, for a change from my last project (The Animal Shrine). I had a few weird ideas circling my mind and as such I decided to go towards the techno noir and cyberpunk.

I'll upload a second gallery soon, just to show you all of the models, materials and things I've created in a more of a break-down type of deal.

If you want to know the sources of my ideas, or how I developed this, you can head to my blog here on Artstation, where I actually documented the whole process of making this into 8 blog posts.

Last thing I would like to mention, is that this project was also created for a Thesis in Bachelor of Games Design at UCLan, Preston, UK.
Assembled in Unreal Engine 4.
Enjoy.

Showcase video: The Neon Graveyard - A Cyberpunk Game Environment

From the very start, I wanted to go towards a tech noir, cyberpunk vibe.

From the very start, I wanted to go towards a tech noir, cyberpunk vibe.

The neon signs lead to the idea that this place serves some purpose, and it seems to be a repurposed old graveyard. I want to lead to the idea that there is some kind of a techno service being offered here.

The neon signs lead to the idea that this place serves some purpose, and it seems to be a repurposed old graveyard. I want to lead to the idea that there is some kind of a techno service being offered here.

A very compressed GIF of the casket as seen in the showcase video.

A very compressed GIF of the casket as seen in the showcase video.

With this project, I wanted to have a go at making some kind of a machine or device.

With this project, I wanted to have a go at making some kind of a machine or device.

I though that if the headstones are going to have neon sights, it might be a cool idea to make the caskets be devices themselves.

I though that if the headstones are going to have neon sights, it might be a cool idea to make the caskets be devices themselves.

The idea behind them is, that they are empty (no bodies here or creepy business like that) and are instead filled with storage and server units.

The idea behind them is, that they are empty (no bodies here or creepy business like that) and are instead filled with storage and server units.

Each casket holds the consciousness of someone, while technies somewhere in the rest of the place work their magic to transfer it to another body. Or maybe some people prefer to be kept on those servers, and live in a digital utopia. A Personal Eternity.

Each casket holds the consciousness of someone, while technies somewhere in the rest of the place work their magic to transfer it to another body. Or maybe some people prefer to be kept on those servers, and live in a digital utopia. A Personal Eternity.

Development time-lapse. Around 300 screenshots put into a 2 minutes video.